LUMYDCTT as a Character, Tile and Map Planer
- Character:
- Select a character from the character table
- You will see the image of that character in the editor on the right
- Press LMB (Left Mouse Button) to put a pixel
- Press RMB (Right Mouse Button) to clear a pixel
- You can select the colors if you want
- You can write (hexa)decimal numbers to set pixel(s).
- Tile:
- Select a character from the character table
- Press MMB (Middle Mouse Button) to switch between character table and Tile editor
- You can change the dimension of the Tile on the right side of the editor (default: 4x4)
- Press LMB (Left Mouse Button) to put that char
- Press RMB (Right Mouse Button) to clear a char
- WARNING: you can edit the Tile only after check the "TileAChar"-checkbox.
- You can select a tile from the Tile-selector in the bottom of the editor.
- Map:
- Select the character or a tile from the Tile-selector
- Press LMB (Left Mouse Button) to put the tile on the Map
- Press RMB (Right Mouse Button) to clear a char or a tile
- You can select the colors if you want
- You can flash tiles on the Map if you want
- You can set the Map position by scrollbars. (0..960 x 0..600)