Instructions | Abbreviations |
---|---|
END | eN |
FOR | fO |
NEXT | nE |
DATA | dA |
INPUT# | iN |
DIM | dI |
READ | rE |
LET | lE |
GOTO | gO |
RUN | rU |
RESTORE | reS |
GOSUB | goS |
RETURN | reT |
STOP | sT |
WAIT | wA |
LOAD | lO |
SAVE | sA |
VERIFY | vE |
DEF | dE |
POKE | pO |
PRINT# | pR |
CONT | cO |
LIST | lI |
CLR | cL |
CMD | cM |
SYS | sY |
OPEN | oP |
CLOSE | clO |
GET | gE |
TAB( | tA |
SPC( | sP |
THEN | tH |
NOT | nO |
STEP | stE |
AND | aN |
SGN | sG |
ABS | aB |
USR | uS |
FRE | fR |
SQR | sQ |
RND | rN |
EXP | eX |
SIN | sI |
ATN | aT |
PEEK | pE |
STR$ | stR |
VAL | vA |
ASC | aS |
CHR$ | cH |
LEFT$ | leF |
RIGHT$ | rI |
MID$ | mI |
RGR | rG |
RCLR | rC |
RLUM | rL |
JOY | jO |
RDOT | rD |
HEX$ | hE |
ERR$ | eR |
INSTR | inS |
ELSE | eL |
RESUME | resU |
TRAP | tR |
TRON | trO |
TROFF | troF |
SOUND | sO |
VOL | vO |
AUTO | aU |
PUDEF | pU |
GRAPHIC | gR |
PAINT | pA |
CHAR | chA |
BOX | bO |
CIRCLE | cI |
GSHAPE | gS |
SSHAPE | sS |
DRAW | dR |
LOCATE | locA |
COLOR | coL |
SCNCLR | sC |
SCALE | scA |
HELP | heL |
LOOP | loO |
EXIT | exI |
DIRECTORY | diR |
DSAVE | dS |
DLOAD | dL |
HEADER | heA |
SCRATCH | scR |
COLLECT | colL |
COPY | coP |
RENAME | reN |
BACKUP | bA |
DELETE | deL |
RENUMBER | renU |
KEY | kE |
MONITOR | mO |
USING | usI |
UNTIL | uN |
WHILE | wH |
? |
After you selecting "Abbreviations" from "BASIC"-context menu, the current BASIC code converted to the shortest code with BASIC abbreviations. If you click on "Compile and run..." then your code is going to be the same as before without abbreviations.
Yes, LUMYDCTT automatically detects whether your BASIC code consists of any abbreviations or not and check / uncheck the "Abbreviation"-submenu. This happen when you change your codes by tabs or load a new BASIC source.