LUMYDCTT as a Character, Tile and Map Planer


  1. Character:
    1. Select a character from the character table
    2. You will see the image of that character in the editor on the right
    3. Press LMB (Left Mouse Button) to put a pixel
    4. Press RMB (Right Mouse Button) to clear a pixel
    5. You can select the colors if you want
    6. You can write (hexa)decimal numbers to set pixel(s).

  2. Tile:
    1. Select a character from the character table
    2. Press MMB (Middle Mouse Button) to switch between character table and Tile editor
    3. You can change the dimension of the Tile on the right side of the editor (default: 4x4)
    4. Press LMB (Left Mouse Button) to put that char
    5. Press RMB (Right Mouse Button) to clear a char
    6. WARNING: you can edit the Tile only after check the "TileAChar"-checkbox.
    7. You can select a tile from the Tile-selector in the bottom of the editor.

  3. Map:
    1. Select the character or a tile from the Tile-selector
    2. Press LMB (Left Mouse Button) to put the tile on the Map
    3. Press RMB (Right Mouse Button) to clear a char or a tile
    4. You can select the colors if you want
    5. You can flash tiles on the Map if you want
    6. You can set the Map position by scrollbars. (0..960 x 0..600)